Title: Plan a timeline for production.
Course: Game Design and Development, Advanced (10205-II) > Section: Planning the Production of a Game

Planning a timeline should include

- Gantt chart
- release date/deadlines
- team roles
- components of production (i.e., game design life cycle).

Process/Skill Questions:

- What is a Gantt chart? How does it help in planning game production?
- What are consequences of missing a deadline?
- How does the calendar affect projected release dates?