Title: Identify how e-commerce and digital transactions affect sports, entertainment, and event businesses.
Course: Sports, Entertainment, and Event Management > Section: Exploring Sports, Entertainment, and Event Management

Identification should include

- lodging and travel
- retail stores sites
- auction sites
- ticket sales
- merchandise development websites
- mobile apps
- secure payment methods.

Process/Skill Questions:

- What online retailers sell sports, entertainment, and event merchandise?
- How do online auction and retail websites differ in terms of buyer advantages and risks?
- How do ticketing platforms compete through variations in service and user experience?
- How does a merchandise development website add value for online audiences?

- What are security challenges related to digital transactions and e-commerce?

- How does e-commerce support hospitality and tourism efforts related to sports and entertainment events?